Now showing items 1-2 of 2

    • Wei, Xiaolin (2011-12-06)
      In the past decade, motion capture technologies have enabled tremendous advancement in creating realistic human characters for virtual worlds, performing biomechanical studies of human movement, and providing natural user ...
    • Hallam, Samantha Blair
      Fluids such as gases and liquids are often animated through physically based techniques rather than manually. While this method can generate highly detailed fluids without tedious work from an artist, it also diminishes ...